home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Floppyshop 2
/
Floppyshop - 2.zip
/
Floppyshop - 2.iso
/
diskmags
/
4671-5.790
/
dmg-5786
/
dck
/
substatn.doc
/
substatn.doc
Wrap
Text File
|
1998-10-23
|
4KB
|
92 lines
#*~c1f
#*~FONT4
SUBSTATION (what!, no fancy header Bryn? - Ed)
REVIEWED BY: BRYN JONES
#*~FONT1
Doom - that great blood 'n guts shoot'em up, till now it (or indeed
anything like it) was only available on the PC... but, at last, ST (or to be
more precise STe) owners can rejoice, as there comes a Doom clone by the name
of... Substation!
The first thing you notice about Substation is the lack of any
texture-mapped scenary, in it's place are some rather less exciting plain
grey walls - although these are realtime gouraud shaded, which adds extra
depth and realism.
The actual enemies are produced in the same way as Doom - this way being
lightsourced scalable bitmaps. This means that Substation's enemies also have
that familiar "Lego" look when viewed close up (as in Doom). There are a fair
few different types of enemies to come across; ranging from small, fast
spider-like creatures to divers and nasty, big goulish things - which take away
loads of your energy if you get hit by them. Lucky for you that as well some
nasty opposition lurking about, there are also some medikits and food. All the
enemies are well drawn and animated, but the game doesn't contain as much gore
as Doom - shame!
Levels (of which there are over 35) are divided up into upto 3 sub-levels
- which can be travelled to by one or more elevators. The main objective on each
level is to make it to the exit safely, and before the (tough) time limit runs
out. Control is by keyboard, or Jaguar Powerpad - for some strange reason there
is no standard joystick support. This is a bit of an oversight, as most gamers
prefer to use a joystick, and not many have Jag Powerpads.
Because everywhere can look a bit samey with just grey walls, there is
some scenary (such as tables and plants, or lights on the ceiling) dotted about
to act as landmarks. But better than that, you also get a map which slowly
builds up as you walk around the level - so you can see where you've been, and
where you haven't. The map has the name of the section you're in, and you can
even place markers on it - which comes in very handy.
You start the game with just a knife and a pistol (with some ammo), but
other guns (like the Subgun, Rifle, Minigun and awesome OMC 9001) can be found
lying around on later levels. Other collectables include extra ammo, mines,
and an E-Map - which shows you all of the level, before you've explored it.
There are quite a few secret areas hidden about, and these often contain a host
of goodies to collect. To complete levels you will also have to find colour
coded access cards, which enable you to open the corresponding doors. Depending
on how well you did on your mission, you will be awarded some credits - which
you can use to buy extra supplies and armoury.
One of the things that stands out about Subsation is the sound, with
some great music, and a realistic new sound system called DD-Audio. With the
aid of some stereo speakers, this allows you to accurately tell in what
Direction a monster is in, and its' Distance (hence the name DD-Audio).
Playability-wise, Substation is very good, although there is probably more
of a strategy slant (and less shooting) than Doom - which may disappoint some
people. For extra lasting appeal there is a MIDI link option for upto 4 people,
playing as either a team of two, or every man for himself, which sounds like
great fun - although I haven't been able to try this.
POWERFUL - the only game of it's type available for the STe.
- technically very impressive.
- great sound.
- nice graphics.
- addictive.
POWERLESS - no proper joystick support.
- no texture-mapping (although to be fair, I don't know whether this
would be possible on a standard STe).
COMMENT - a great attempt at Doom on the STe, which, on the whole, has been
successful.
OVERALL - 90%
AVAILABLE - Merlin (01452 770133).